KINGPIN
KINGPIN is a last-man-standing board game inspired by the 1920's Art Deco aesthetic for 2-6 players, ages 16+. You and your friends compete as mafia bosses for control of the city.
With a unique gameplay each play using varying character perks, module and movable boards, and random events, players are challenged to think quick in order to achieve victory.
BUILDING THE PLAYER
The main focus of the character design was to create characters that are enjoyable, recognizable, and unique.
Players have different advantages depending on which character they choose to start with, and will challenge the player to strategize. Each character offers unique challenges so each replay of the game is different.
BUILDING THE THEME
Icons for actions, items, etc. were to be uniform and fit the Art Deco aesthetic from the 1920's. Golds and blues fit the darker, fancier and sophisticated atmosphere of this fictional city.
The created samples of board icons, card icons, and board spaces are examples of how the elements will be fully illustrated.
The most important parts of this design process were less about the mechanics, and rather to show samples of what assets I am capable of making for projects such as this. I wanted this project to show my proficiency with software such as Adobe Fresco/Photoshop/Illustrator, and Autodesk Sketchbook/Fusion360. It's also important to show how AI can assist in the design process by providing temporary illustrations for inspiration, and assets that can be repurposed to enhance current works.
Temporary board and packaging backdrops generated by Midjourney.
Acrylic standees manufactured by VOGRACE.
Character illustrations, 3D models, and icon illustrations produced by Louis Drum.
Under the instruction of RIT and Chris Lyons -- IDDE 307.02